What is covered by the FAQs is mostly reinforcing concepts from other rules that apply here.Įmbark: If all models in a unit end their move within 3″ of a friendly transport in the Movement phase, they can embark within it. Generally embarking is the least confusing part of the transport rules, it has a clearly defined rule and there’s not too much ambiguity to FAQ. A lot of it does work pretty well, some of it is just weird and some of I hasten to say probably needs an FAQ Judge Ruleshamer might make an appearance for some of these. Transports started out 8th with one small section of the rules but have since become a varied and often conflicting area with different rules and abilities layered to create plenty of confusion to new and experienced players, making them the perfect topic for Ruleshammer to cover. In today’s Ruleshammer, Rob “Vre’kais” Chilton covers how Transports work and interact with other rules. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense of some of the game’s less common interactions. Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players.
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